![]() Miko's Burst deals up to four powerful instances of Electro damage in the forms of enormous lightning bolts: one plus one for each turret that was active as she uses her Burst. If you do not Burst every rotation, you'll need to refresh these totems about every 14 seconds. Each totem that's connected to another "levels up" the power and damage potential. However, you will only get the most damage out of her skill when you place three totems close to each other (often a triangle formation). a turret) that periodically hits a random enemy within its range periodically while moving Miko in a certain direction. Miko's Skill has three charges, each with a 4-second cooldown. Because of this, attacking on-field with Yae Miko can sometimes lead to greater DPS when the Quicken reaction is applied to enemies. All Catalyst-wielders have this effect on their Normal Attacks. Miko's Normal Attacks deal Electro damage and apply Electro to an enemy once every three hits or two seconds (whichever occurs first), giving her Normal Attacks "Standard Internal Cooldown (ICD)" for elemental application. Your talent-leveling priority should be: Skill >= Burst > Normal Attack. ![]() Genshin Yae Miko Talents and Attack Combos Luckily, Fischl has several free ways to acquire her, such as Paimon's Bargains. If you do not want to feel restricted with team compositions, opting to Burst every other rotation is recommended.Īll this said, Yae Miko is usually best if you have Fischl (ideally with all her Constellations) or Raiden Shogun (a limited-access archon) on your account before acquiring her. If Miko has an Electro battery on the team, she can comfortably Burst every rotation with 160% Energy Recharge. There are only two "batteries" in Electro that adequately serve this function: her canon companion, the Raiden Shogun, and Fischl. While you can play Miko as an on-field driver (a Normal Attacking unit who triggers teammates' talents which synchronize with Normal Attacks), there are two main ways to build her.įrankly, Miko's energy requirements are massive if you intend to burst every rotation: above 200% without an Electro unit who provides substantial energy to the team. When you add in character swapping, Burst animations, and downtime mid-combat (such as getting hit), she takes 6-8 seconds on-field per rotation (a rotation is a series of Normal Attack, Skill, Burst, and character swap inputs in a particular order within a certain span of time, often between 20-25 seconds, that can be repeated for maximum DPS output).įor more info regarding elemental reactions, check out the Comprehensive Guide to Elemental Reactions.Īside from this, Miko could be played without focusing on reactions to a comparable level of competence when buffed with characters like Kujou Sara, Kazuha, and Bennett.ĭespite Miko being an off-field character, it helps to give her some kind of interruption resistance if there's room for this on the team, since Miko is vulnerable during each use of her Skill, and she'll be using her Skill plenty. Each instance of three uses takes a total of about two seconds. This is mainly because Miko needs to use her skill three consecutive times for maximum power, then after Bursting, use them three additional times. When using her Elemental Burst every rotation and keeping her fox spirit turrets up, Yae Miko approaches the field time of an on-field DPS. Miko is an off-field DPS who demands more field time than typical off-field units. The only option for getting her is to wait and save primogems for her. Yae Miko first debuted on the limited-time banner in patch 2.5, but has since had reruns of her banner and will likely have more in the future.
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